You may know that our work can be quite complex with a lot of techy computer nerd terms. But relax, we have great news for you!

You don’t need to know what polygons, tcl timecodes, c++ frameworks or look-up-tables are to do great work with us. We are always happy to explain everything to you that is needed for your decisions.  We want to spare you from information that has no relevance, other than showing off our knowledge of

tech lingo. In our experience providing a concentrated insight into how we approach and work on given assignments helps our clients to understand what is possible, but also where the constraints are.

This little series of making-of-clips is called „This is how we do it!“ and shall give you this kind of useful insights.

You may know that our work can be quite complex with a lot of techy computer nerd terms. But relax, we have great news for you!

You don’t need to know what polygons, tcl timecodes, c++ frameworks or look-up-tables are to do great work with us. We are always happy to explain everything to you that is needed for your decisions.  We want to spare you from information that has no relevance, other than showing off our knowledge of tech lingo.
In our experience providing a concentrated insight into how we approach and work on given assignments helps our clients to understand what is possible, but also where the constraints are.

This little series of making-of-clips is called „This is how we do it!“ and shall give you this kind of useful insights.

You may know that our work can be quite complex with a lot of techy computer nerd terms. But relax, we have great news for you!

You don’t need to know what polygons, tcl timecodes, c++ frameworks or look-up-tables are to do great work with us. We are always happy to explain everything to you that is needed for your decisions.  We want to spare you from information that has no relevance, other than showing off our knowledge of tech lingo. In our experience providing a concentrated insight into how we approach and work on given assignments helps our clients to understand what is possible, but also where the constraints are.

This little series of making-of-clips is called „This is how we do it!“ and shall give you this kind of useful insights.

How We Do It – Thomy Packshot Adaption


A product had to be removed for this packshot adaption without losing the camera move. We digitaly recreated the set in order to make the needed modifications.

How We Do It – SPEEDFIGHTER


This shows the design process for a print campaign for Peugeot scooters.

How We Do It – Carry Around


This making-of shows the process of character design and complex interaction with real objects on set.

How We Do It – Moonlight


Every now and then we code proparietary tools to create pictures we could not do with off-the-shelf software. This is a nice example.

How We Do It – Snowmaking


Today we can nearly do everything in CG if it fits into time and budget. One of theses things is digital snow which is still tricky as it often comes in different states or blends of theses states. So for example snow can be very grainy like dust and sand but also sticky like mud. You have to develop the complex simulation shot by shot.

How We Do It – Thomy Packshot Adaption


A product had to be removed for this packshot adaption without losing the camera move. We digitaly recreated the set in order to make the needed modifications.

How We Do It – SPEEDFIGHTER


This shows the design process for a print campaign for Peugeot scooters.

How We Do It – Carry Around


This making-of shows the process of character design and complex interaction with real objects on set.

How We Do It – Moonlight


Every now and then we code proparietary tools to create pictures we could not do with off-the-shelf software. This is a nice example.

How We Do It – Snowmaking


Today we can nearly do everything in CG if it fits into time and budget. One of theses things is digital snow which is still tricky as it often comes in different states or blends of theses states. So for example snow can be very grainy like dust and sand but also sticky like mud. You have to develop the complex simulation shot by shot.

How We Do It – Snowmaking


Today we can nearly do everything in CG if it fits into time and budget. One of theses things is digital snow which is still tricky as it often comes in different states or blends of theses states. So for example snow can be very grainy like dust and sand but also sticky like mud. You have to develop the complex simulation shot by shot.

How We Do It – Moonlight


Every now and then we code proparietary tools to create pictures we could not do with off-the-shelf software. This is a nice example.

How We Do It – Carry Around


This making-of shows the process of character design and complex interaction with real objects on set.

How We Do It – SPEEDFIGHTER


This shows the design process for a print campaign for Peugeot scooters.